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mss32.dll Error while installing/starting United Offence


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#1
mcloone

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Hey guys,
i installed call of duty United offence,but when i click on it , this error comes up:

"This application has failed to start because MSS32.dll was not found.re-installing this applictaion my fix this problem"

I have installed 3 tiems and the same error comes up,

can anyone help? ( iahve attached a pic of the error)

Thnx
McLoone
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#2
starjax

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look in the default installation path for call of duty. the file should be in the root of folder. Please let me know if you see it there.
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#3
mcloone

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i have found the fileand installed fine, I done a manual install , but my United Offence wont work, when i got to click on the icon, the screen goes blank and this mesage comes up:

EXE_ERR_MSS_INIT_MP

I click okay , and all this comes up in the console, with "EXE_ERR_MSS_INIT_MP" flashing red at the top

CODUO 1.41 build win-x86 Aug 20 2004
----- FS_Startup -----
Current language: english
Current search path:
C:\Program Files\CALLOF~1\uo\pakuo06.pk3 (12 files)
C:\Program Files\CALLOF~1\uo\pakuo05.pk3 (3 files)
C:\Program Files\CALLOF~1\uo\pakuo04.pk3 (7646 files)
C:\Program Files\CALLOF~1\uo\pakuo03.pk3 (2275 files)
C:\Program Files\CALLOF~1\uo\pakuo02.pk3 (790 files)
C:\Program Files\CALLOF~1\uo\pakuo01.pk3 (1652 files)
C:\Program Files\CALLOF~1\uo\pakuo00.pk3 (6231 files)
C:\Program Files\CALLOF~1/uo
C:\Program Files\CALLOF~1/main
C:\Program Files\CALLOF~1\uo\localized_english_pakuo00.pk3 (2578 files)
localized assets pak file for english
File Handles:
----------------------
21187 files in pk3 files
execing default.cfg
couldn't exec language.cfg
couldn't exec uoconfig.cfg
couldn't exec autoexec.cfg
========= autoconfigure
configure.csv: using configuration 2800 cpu MHz 1024 sys MB 256 vid MB
couldn't exec configure.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
Measured CPU speed is 3.39 GHz
System memory is 1023 MB (capped at 1 GB)
Video card memory is 256 MB
Streaming SIMD Extensions (SSE) supported
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 6: 1024 768 FS
...using colorbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...53 PFDs found
...hardware acceleration found
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded
ATI detectedInitializing OpenGL extensions
...using OpenGL 1.2 draw element range
...using OpenGL 1.3 texture add environment mode
...using OpenGL 1.3 texture combine environment mode
...using OpenGL 1.3 texture dot3 environment mode
...using OpenGL 1.3 cube map textures
...using GL_ARB_vertex_program
...GL_NV_texture_shader not found
...GL_NV_register_combiners not found
...using WGL_EXT_swap_control
...using OpenGL 1.3 multitexture
...using GL_EXT_compiled_vertex_array
...using OpenGL 1.2 normal rescaling
...GL_ATI_pn_triangles not found
...using GL_ARB_vertex_buffer_object
...GL_NV_fog_distance not found
...GL_NV_vertex_array_range not found
...GL_NV_fence not found
...ignoring GL_ATI_vertex_array_object
...using GL_ATI_fragment_shader
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON X600 x86/SSE2
GL_VERSION: 2.0.5279 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ATI_render_texture_rectangle
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
picmip2: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----
------- Miles sound system initialization -------
Attempting 44 kHz 16 bit stereo sound
2D provider initialized at 75521368 0 85130612
available 3D providers:
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Hunk_Clear: reset the hunk ok
EXE_ERR_MSS_INIT_FAILED_MP



Can anyone help me Plz?

Thnx Alot McLoone
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#4
starjax

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related to the same issue from before. unintall the game. reboot and reinstall the game and see if that helps.
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#5
mcloone

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i have done this 5 times now, any other ideas?

Thnx
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