I'll be watching for it.
NEW GAME IDEA
Posted 14 July 2006 - 12:14 PM
I'll be watching for it.
Posted 17 July 2006 - 10:20 PM
Also, what would missions be like? Would the combat be like CoH in terms of sorta turn based or would it be like a RTS combat system?
Posted 18 July 2006 - 12:14 PM
Posted 18 July 2006 - 04:08 PM
Posted 20 July 2006 - 02:52 PM
The cold war setting is an excellent idea. It would limit the level of tech the game could implement but if the gameplay was there I doubt that would matter. I had originally thought the game would utilize faux agencies so that you would have the option of forming your own but maybe it would be better to use the world's existing government espionage divisions.
Take a look at the PvP/co-op modes in UbiSofts's Splinter Cell. UbiSoft uses a combination of fighting, first person shooting (sniper) and 3rd person combat. I'm thinking the game would be a FPS (with a possible option for 3rd person). I think the key would be the online interaction. Getting inducted into a guild in guild wars is not unlike inviting someone into a chat session. I see joining a particular agency requiring a bit more skill. You would have to go through (and pass) training. You would also have to complete a solo mission. Maybe like Le Femme Nikita you would have to "improvise" when you found out the window was bricked up.
I know a lot of work is being done with physics engines. I'd like to see interactive environments like those found in the Metal Gear series or F.E.A.R. or even Mercenaries. Unfortunately, I think the trade off for such lush gameplay might be a limit to the number of online players for fear of lag. Wouldn't life just be easier if EVERYONE had a FiOS connection. I mean Guild Wars looks good and runs well for such a massive multiplayer but you still can't walk, jump or climb over whatever you wish. Nor is there much ability to move and handle objects around you.
I'm not a game designer/programmer so I don't know enough about what the limitations are. I just have ideas like millions of other tech-loving gamer geeks out there. And I know what I like.
Edited by PuffGussy36, 20 July 2006 - 02:58 PM.
Posted 20 July 2006 - 04:47 PM
I mean Guild Wars looks good and runs well for such a massive multiplayer but you still can't walk, jump or climb over whatever you wish. Nor is there much ability to move and handle objects around you.
I beg to differ. Each city is divided into at least 8 districts and there is nobody but your party in the combat zones (one of the things I HATE about Guild Wars).
I like combat and cities like in WoW. Lots of people in the cities, but when you leave, you'll still see a player or two along your travels, instead of traveling endless miles by your lonesome.
Posted 21 July 2006 - 04:34 AM
Posted 21 July 2006 - 10:15 AM
I'd also rather have NCSoft do it because when I tried Planetside and Galaxies, SOE sucks at pretty much anything online. Their account system blows and their games are on a bad streak in my opinion.
Posted 21 July 2006 - 02:52 PM
It seems to me that many of the flaws in games today would be very obvious to the developers themselves. My best guess as to why they are left is that there is some sort of technical restriction. Maybe that's being too altruistic. Maybe it's simply a matter of games being rushed out to make a profit while a particular style/genre is hot.
I think at this point, if you want to be the next Halo, you have to come out with a game experience that is just so beyond what gamers expect it's like playing your first video game all over again. I believe the developers today can do it. Most developers ARE gamers. The hardware is there (super PCs, Xbox 360, Wii, PS3) now we just need some brilliant ideas and some brilliant execution. The video game industry seems to be in the same slump Hollywood is in.
Edited by PuffGussy36, 21 July 2006 - 02:54 PM.
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