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visual basic


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#16
unearth203

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its a book and cd called micro oft visual basic, game programming for teens
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#17
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" A few weeks ago somebody posted an insightful comment on my blog, stating that using higher-level languages or authoring systems to develop games isn't being lazy or timid, it's being efficient. While I'm certain that there'll be plenty of folks who will look down their noses at Visual Basic for game development, if you're capable of writing decent games with it, why not? It's quite a mature development environment nowadays, having been around since 1991. It's got excellent tools for coding and debugging, and there are tons of add-ons for it.

Microsoft Visual Basic Game Programming For Teens is a book-length tutorial on building a not-quite-complete 2D RPG in Visual Basic. The book does assume some knowledge of the language, so if you're not yet versed in the if() statement or what a while() loop does, you should probably look for something a bit smaller. The book will be helpful if you've got the basics (no pun intended) of VB understood, but you're now looking for the "glue" between language knowledge and game development.

There's a problem, though, and it's a big one. It's that Microsoft Visual Basic Game Programming For Teens is all about Visual Basic version 6. While I'm sure VB6 is a capable product, it's been supplanted by VB.NET and is no longer available from Microsoft or major retailers. The book is copyright 2005 and VB.NET has been available since 2002, so the author and/or publisher cannot claim that they were "surprised" by the sudden release of the new version. The author does state that the book's code is incompatible with VB.NET. And this, for me, is a "deal breaker" with a book.

Honestly, I cannot recommend Microsoft Visual Basic Game Programming For Teens. Visual Basic is a good environment for learning programming, and a tutorial for writing games in VB is a good idea, but teaching the system based on software that was rendered obsolete in 2002 is just doing a disservice to the book's audience. VB.NET is at least as capable as earlier versions of making games in DirectX, and VB.NET's price is still reasonable at around $100. I see no compelling reason to teach people how to write software using an obsolete (and increasingly hard to find) programming system, and that's exactly what this book does. "

http://www.gamedev.n...p?productid=523

From here, it seems to be a choice between getting another book or hunting down VB6

http://www.gamedev.n...p?productid=548

Maybe asking here will get you an answer from those involved in the subject

http://www.gamedev.n...mmunity/forums/

http://www.gamedev.n...asp?forum_id=11

See if you can return the book / exchange it, or if you want to keep it, let me know so we can look for a copy of VB6
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#18
unearth203

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ok is there any thing we can do about the author, i mean isnt there something wrong about selling a book for a program thats obselete, thats like selling games for an atari at full price and advertising it as new, and i cant exchange the book because it says on the recept if it is opened you cant return it so i guess we have to hunt down a copy
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#19
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Saw this, something to read while a copy is found, click introduction on the left

http://goforit.unk.edu/vb6/default.htm
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#20
unearth203

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very cool, now if i can just get myself a copy
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