Crash Time: 06/17/06 21:56:51
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2596 MHz with 1022MB RAM
Video: No Video
Application location: C:\Program Files\SWAT 4 Single Player Demo\Content\System\
SWAT Build Number: 29930
Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc [00000000 1336010380 FArray] <- FArray::Realloc [-1006941305*20] <- TArray<< <- TArray<< <- USkeletalMesh::Serialize [(SkeletalMesh SWATMaleAnimation.SwatOfficer)] <- LoadObject [(SkeletalMesh SWATMaleAnimation.SwatOfficer 33879192==33879192/38161697 33634186 525919)] <- ULinkerLoad::Preload [(SkeletalMesh SWATMaleAnimation.SwatOfficer)] <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject [(Core.Class SwatGame.DoorBufferVolume NULL)] <- UEngine::Init <- UGameEngine::Init <- InitEngine
I have enough free HD space (2 gigabyte). I have 1024 MB of RAM.
So neither of those can be the problem.
I set my minimum virtual memory (pagefile) size to 1533 and maximum to 2048.
It also says "no video", but I have no idea why he says that. I have a Geforce 6600GT and the videocard works fine.
What causes the game to think there is not enough memory? I looked at task manager and there is a lot of free memory when I launch the game, so there aren't too much background processes (after all, all games work, including games that are more demanding).
Thanks for any input