Well thanks for that extra info. on Oblivian, that does sound like a significant improvement over Dungeon Siege, and you've raised the chances of my playing it.
As for Diablo, I didn't mean to dump on your favourite game, and I apologise if you thought I was doing that
I agree it was a very good game in many ways, and I spenda good chunk of time playing it myself. My complaint with the "firebolt/fireball" line was not about the naming of the spells but the effects. Firebolt is a waste of time because fireball is simply more powerful, as well as hitting more opponents. And there are plenty of other examples of redundant skills like that in the game. In regards to the Paladin Auras, yes you're going to use more than one, and of course it would have been silly to let you use as many as you want at once. But the fact is there's going to be one or two that will be the best (for your character) and there will be little point in using any others except occasionally in special circumstances. And finally, while it was good that the terrain was random to a degree, personally I didn't find it enough to make me feel like I wasn't just repeating the same levels. Still, good game, I mean it!
I guess I just sound picky cause I'm thinking of the areas in which future games could make improvements. Sadly the trend in RPGs seems to be heading in the opposite direction, to simplifying and removing choices and customisation. Actually, one of the best things about Diablo's system was that it was only as complex as you wanted it to be; if you aren't one of those (alright, one of us) geeks who love spending hours planning out the best possible character you can make, you can just play, and select your skills as you go without having to think too much. Yet on the other hand you could put quite a bit of thought into it...
One more thing just occurred to me that is just barely on topic. One reason I didn't play the game more is that it always screwed me when it came to melee characters fighting bosses. I could never hit them! Even when I did everything I could to raise my AR, and the character screen told me I should be hitting ole Diab's at least 70% of the time, the actual hit rate was well below 10%. Whenever I tried to play Assassin, Barbarian or Wolfman (I forget what he's called) I would always get my arse totally kicked by the bosses, especially The Man himself. This happened when I was playing the original or the expansion, and with or without patches, so either it was a very pervasive glitch, or there's something big I'm missing.