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vertexbuffer lock failed error ? ?


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#1
rxkevco

rxkevco

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Hi all,
I have just ran 3DMARK 06 as my new pc hasnt been tested under load as yet, and i thought i would give it a try.

When its running, it gets through the "return from proxycon" part of the test fine, then it starts the next part (little lights moving thru a forrest).
After about 5 seconds of this 2nd test, 3dmark 06 stops and an error comes up. The precise error is, , , ,

Idirect3D vertexbuffer9: : lockfailed:n/2(unknown)

The first time i ran 3dmark06 and this error appeared, i just closed it down and rebooted. After a while, i went back and ran the test again.
It stopped in exactly the same place as previously and i got the same vertexbuffer/lockfailed error message. Only this time, , i started getting hundreds of little dots all over the screen, after a few seconds, there was hundreds more.
I quickly closed down 3dmark06 but even after it closed, the little dots were still getting worse.
I ended up cutting the power to the pc straight away as i was getting very concerned.
What is going on ? Any ideas ? ?

I have Q6600,, 4GB PC2 8500 GEIL RAM, and a BFG OC Geforce 8800gts.

On my older system with only 2gb ram and a D 945 3.4ghz cpu and the same graphics card, i never had this problem with 3dmark at all, , it always ran thru to the end.
I expected with twice as much ram, x64vista and a Q6600 that i would get an even better score than my old system.
I know its not a gamers machine (and its not ), and i wasnt running it for the score, , i was only running it to see what my temps and system stability were like under some form of load as it hasnt ran under any load since i built it.

Would really appreciate some advice please, , never come across this sort of error before.
PS: I only built the pc 10 days ago and because its x64 bit vista, i ensured that i had all the latest drivers for x64 bit operation.
As far as i know, i have all the latest drivers for my system, , although i am open to suggestions !

Many thanks, kev
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