I am expieriencing a problem with Call of Duty 2 Multiplayer, (and Single player, but who uses that?!) Whenever I try to open the game it seems to be opening but then crashes, giving me the following message;
Error during initialization:
Create2DTexture( devfonts, 256, 256, 0, 894720068 ) failed: 8876086c = Invalid call
... Yea, they should really make it copyable.. had to type the above.
I have a ATI Radeon 2400 Pro, but don't know if it's functioning properly, because in Fallout 3 the ground textures aren't appearing, the ground looks like it's covered in snow. (White) I HAVE ran CoD2 before on this computer, and have no idea exactly when this problem occured.
Any suggestions?
P.S I'd like to fix the Fallout 3 problem aswell...
Direct3D 9 code path is available.
Using Direct3D 9 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 512 MB of video memory and 705 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Error during initialization:
Create2DTexture( devfonts, 256, 256, 0, 894720068 ) failed: 8876086c = Invalid call
Edited by A Strange Man, 28 December 2008 - 12:55 PM.