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Running a Call of Duty/uo server @home


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#331
Mediadirect

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I currently live in Souther New Jersey, USA. Comcast Cable Communications is availible in my area, which is what I am using now, but I checked with them, and even with their buiness plan, they only offer a max of 768Kbps upload speed.

Cox- Unable to find the my address (We're sorry. We are unable to find this address in our system. Please check the address name and numbers carefully. Do not include directional suffixes or prefixes (i.e., SW, east, North, etc.) in the Street name.) I am positive I typed in the correct address!

RoadRunner- Not availible in my area

EarthLink T1- Not availible in my area

SpeakEasy Full T1- Not availible in my area

All DSL Providers are not availible in my area :whistling: :blink: :help:
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#332
W3$T $1D3 BZ

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can any one host a cod2 server for me? because I get alot of lagg and high ping for my computer i have about 60 people in my clan and is a pretty popular server.
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#333
jrm20

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can any one host a cod2 server for me? because I get alot of lagg and high ping for my computer i have about 60 people in my clan and is a pretty popular server.




Noone will host a 60 man server for you for free. A home connection cant even handle a 60 man server lol. If you had a T3 line to your home thats a different story.. Just rent a hosted server from a hosting provider. Get about 10 of your members to help you on the server fees..
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#334
Mediadirect

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I would reccomend some hosting providers like:
Gameservers.com
LeagueSevers.com

--Pricing--
Gameservers.com - 60 slots Public- 119.95/Month
LeagueServers.com - 64 slots Public- 112.00/Month
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#335
==SpuD==

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Hey :help:
im trying to host a server for me and my m8s to play on
ive been trying to set it up so that it changes wepon type randomly (e.g deathmatch mp_railyard all wepons then next deathmatch mp_pavlov rifles only )
is this possible?? :whistling: :blink:
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#336
jrm20

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Hey :help:
im trying to host a server for me and my m8s to play on
ive been trying to set it up so that it changes wepon type randomly (e.g deathmatch mp_railyard all wepons then next deathmatch mp_pavlov rifles only )
is this possible?? :whistling: :blink:




I think it can be done but I dont mess with that sort of stuff in call of duty and I dont even play it. Havnt played the game in ages.
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#337
==SpuD==

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ok thnx i think il just leave it as it is and host 2 servers
thnx anyway
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#338
darkslayer

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can some1 pls help me yesterday i puted up a coduo server worked fine ppl could connect but now serv wont show up in internet list while my normaal cod server does can some1 help me pls ?
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#339
darkslayer

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OMG What the... is going on now my normaal cod server wont work aswell
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#340
==SpuD==

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explain how u r hosting it and what hapeens and dont happen
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#341
darkslayer

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its weird as [bleep] nvm it works than it doesnt and than it does :S
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#342
darkslayer

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i think i found out why it goes on my lan ip starts with 192.168.... and it should start on my external ip can some1 help me pls someitmes it goes on lan and sometimes external ( internet ), thanks
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#343
darkslayer

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JESUS servers cant the run smooth... ? now i get this error when i try to run it pure game code(uo_ui_mp_x86.dll) failed pure server check...........
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#344
cmptrnrd

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I'm a total newbie on running servers. I added the file and then added the +exec... file to the target line, then opened Call of duty UO. Once I did that I went into start a server and tried to start a server. The green server box came up with the normal mesages, but I can't find the server in the browser...

Edited by cmptrnrd, 06 March 2007 - 05:00 PM.

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#345
cmptrnrd

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I get this message:


GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON 9250/9200 Series DDR x86/SSE2
GL_VERSION: 1.3.1072 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 6

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 windowed hz:85
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 3
picmip2: 3
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----
PunkBuster Client: Not Connected to a Server
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Hitch warning: 793 msec frame time
couldn't exec mp_harbor_dm.cfg
------ Server Initialization ------
Server: mp_harbor
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current language: english
Current search path:
C:\program files\call of duty game of the year edition\uo\z_ahz_vehicles.pk3 (401 files)
C:\program files\call of duty game of the year edition\uo\zz_TKO_WEP_Mod_custoM.pk3 (523 files)
C:\program files\call of duty game of the year edition\uo\zzz_{BAD}Clan-m1_v2.pk3 (3 files)
C:\program files\call of duty game of the year edition\uo\zzz_EME_mod_v1.0_client.pk3 (82 files)
C:\program files\call of duty game of the year edition\uo\zzz_btK-rifles_mod.pk3 (32 files)
C:\program files\call of duty game of the year edition\uo\zzzz_rudedog_MC_CODOU_1.51.pk3 (13 files)
C:\program files\call of duty game of the year edition\uo\zzzz_elite_mod_mafia_logo.pk3 (4 files)
C:\program files\call of duty game of the year edition\uo\zzzzzzzzs4lclansoundmod.pk3 (183 files)
C:\program files\call of duty game of the year edition\uo\xxxx_artillery_pak43.pk3 (21 files)
C:\program files\call of duty game of the year edition\uo\w_awe_uo_v2.1_client.pk3 (53 files)
C:\program files\call of duty game of the year edition\uo\VS-UK_TotalWarSlimPlayerMod_3_0Beta1.pk3 (38 files)
C:\program files\call of duty game of the year edition\uo\vik_omaha_retrieval.pk3 (37 files)
C:\program files\call of duty game of the year edition\uo\user_pub_conquest-tdm_cod1.2_v1.0.pk3 (9 files)
C:\program files\call of duty game of the year edition\uo\RDmcUO.pk3 (13 files)
C:\program files\call of duty game of the year edition\uo\pakuo07.pk3 (157 files)
C:\program files\call of duty game of the year edition\uo\pakuo06.pk3 (12 files)
C:\program files\call of duty game of the year edition\uo\pakuo05.pk3 (3 files)
C:\program files\call of duty game of the year edition\uo\pakuo04.pk3 (7646 files)
C:\program files\call of duty game of the year edition\uo\pakuo03.pk3 (2275 files)
C:\program files\call of duty game of the year edition\uo\pakuo02.pk3 (790 files)
C:\program files\call of duty game of the year edition\uo\pakuo01.pk3 (1657 files)
C:\program files\call of duty game of the year edition\uo\pakuo00.pk3 (6233 files)
C:\program files\call of duty game of the year edition\uo\mp_uo_smolensk.pk3 (43 files)
C:\program files\call of duty game of the year edition\uo\mp_uo_barbarossa.pk3 (43 files)
C:\program files\call of duty game of the year edition\uo\insane_blood_fx.pk3 (42 files)
C:\program files\call of duty game of the year edition/uo
C:\program files\call of duty game of the year edition\main\___CoDaM__CoD1.4__.pk3 (48 files)
C:\program files\call of duty game of the year edition\main\___CoDaM_PowerServer__.pk3 (8 files)
C:\program files\call of duty game of the year edition\main\zzzz_rudedog1.2.1.pk3 (14 files)
C:\program files\call of duty game of the year edition\main\pakb.pk3 (60 files)
C:\program files\call of duty game of the year edition\main\paka.pk3 (41 files)
C:\program files\call of duty game of the year edition\main\pak9.pk3 (149 files)
C:\program files\call of duty game of the year edition\main\pak8.pk3 (235 files)
C:\program files\call of duty game of the year edition\main\pak6.pk3 (3 files)
C:\program files\call of duty game of the year edition\main\pak5.pk3 (4858 files)
C:\program files\call of duty game of the year edition\main\pak4.pk3 (1668 files)
C:\program files\call of duty game of the year edition\main\pak3.pk3 (1992 files)
C:\program files\call of duty game of the year edition\main\pak2.pk3 (694 files)
C:\program files\call of duty game of the year edition\main\pak1.pk3 (2642 files)
C:\program files\call of duty game of the year edition\main\pak0.pk3 (12816 files)
C:\program files\call of duty game of the year edition\main\Copy of rifleoneshot.pk3 (8 files)
C:\program files\call of duty game of the year edition/main
C:\program files\call of duty game of the year edition\uo\localized_english_pakuo02.pk3 (12 files)
localized assets pak file for english
C:\program files\call of duty game of the year edition\uo\localized_english_pakuo01.pk3 (37 files)
localized assets pak file for english
C:\program files\call of duty game of the year edition\uo\localized_english_pakuo00.pk3 (2578 files)
localized assets pak file for english
C:\program files\call of duty game of the year edition\main\localized_english_pak5.pk3 (46 files)
localized assets pak file for english
C:\program files\call of duty game of the year edition\main\localized_english_pak3.pk3 (7 files)
localized assets pak file for english
C:\program files\call of duty game of the year edition\main\localized_english_pak2.pk3 (9 files)
localized assets pak file for english
C:\program files\call of duty game of the year edition\main\localized_english_pak1.pk3 (3736 files)
localized assets pak file for english
C:\program files\call of duty game of the year edition\main\localized_english_pak0.pk3 (1204 files)
localized assets pak file for english

File Handles:
----------------------
53178 files in pk3 files
------- Game Initialization -------
gamename: CoD:United Offensive
gamedate: Dec 21 2004
0 teams with 0 entities
-----------------------------------
-----------------------------------
PunkBuster Server: 0 Aliases Written to pbalias.dat
PunkBuster Server: 0 Stat Records Written to pbstat.dat
PunkBuster Server: Preparing to Disable PB Server... (C:\program files\call of duty game of the year edition\pb\)
Hitch warning: 6368 msec frame time
Resolving coduomaster.activision.com
coduomaster.activision.com resolved to 63.146.124.59:20610
Sending heartbeat to coduomaster.activision.com
Resolving coduoauthorize.activision.com
coduoauthorize.activision.com resolved to 63.146.124.59:20600
Sending heartbeat to coduomaster.activision.com
Sending heartbeat to coduomaster.activision.com

********************************************************************************

Sorry its so long...does this mean its running? I can't find it in the browser if it is...pls help :whistling:

Edited by cmptrnrd, 06 March 2007 - 04:30 PM.

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