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Scaling Frames within Frames

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I'm writing an application that uses a game board, and I want it to scale to the same size on monitors regardless of the screen resolution.

I've tried to set the board up as a set of tiered frames (frames within frames) which will then contain text and graphics, and while I can set the main form (screen-size) scale, and the first tier frame with ScaleWidth, ScaleHeight etc, once I try to fit the second tier frame within the first, the scaling does not seem to work.

For instance, if I want the screen to be 1500x1200, main frame centred 800x800, then set another frame internal to the first, I would assume I can set Top and Left coordinates for the internal frame within the bounds of 0-800, 0-800. But the main frame's Width and Height properties seem to revert to main screen native scale, and there isn't a ScaleWidth and ScaleHeight property for a frame. Even Parent.ScaleWidth and Parent.ScaleHeight doesn't work.

Anyone got any ideas?
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