Unity Engine
Started by
Thunder7102
, May 24 2011 04:17 PM
#1
Posted 24 May 2011 - 04:17 PM
#2
Posted 26 May 2011 - 11:10 AM
Simply put, no. If the engine doesn't support multiple CPU cores, you can't force it to use multiple CPU cores.
#3
Posted 18 June 2011 - 09:03 AM
I was just hoping since Unity runs inside the browser (in the task manager, the load is specified to be "Chrome" not Unity) that I could find a multi-threaded browser to run Unity to run in and see if that would work. I just find it horrible that the fact that I can only use 25% of my processing power is bottlenecking my gaming experience. I have 6GB RAM and a 1GB Graphics card with a quad core processor...gaming should not be an issue. :/
#4
Posted 18 June 2011 - 10:28 AM
Technically, Chrome is a multi-threaded browser. That is, it treats each tab as its own instance of the application, so each tab can run on a different core of your CPU. However, as I stated, the problem doesn't lie with your browser. The game engine itself would have to support multiple cores in order for your CPU to be fully utilized.
#5
Posted 18 June 2011 - 02:28 PM
Ahh ok, that helps some. I had hoped that it could create different instances with one tab for each individual core. I am not even entirely sure if this is possible, however. I guess I will have to get used to 30 FPS on the game until Unity 4 comes out (assuming they include multi core processing there anyway).
I am still curious as to why any 3D gaming engine would be so ignorant to deny multicore or 64bit processing in this day and time.
I am still curious as to why any 3D gaming engine would be so ignorant to deny multicore or 64bit processing in this day and time.
Edited by Thunder7102, 18 June 2011 - 03:07 PM.
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