Grapics card ram
#1
Posted 18 August 2011 - 06:49 AM
#2
Posted 18 August 2011 - 07:03 AM
Adding memory to a video card has been out of date since the first PCI video cards 10 plus years ago.
It is cheaper now to just replace the video card completely. Sharing only happens when you are utilizing a onboard video chip and that is the system memory and not the video memory.
#3
Posted 18 August 2011 - 07:04 AM
#4
Posted 18 August 2011 - 07:06 AM
Not going to happen as i said that happens only with the onboard video chip and not a add on card.
How much system ram do you have and how much video memory?
What is the reason for wanting to do this?
#5
Posted 18 August 2011 - 07:06 AM
Do you want to use some of the card's RAM for your system (Windows) to use? You can't do that. Graphics RAM is dedicated to the GPU, as it should be.
Do you want to use some of your system RAM to increase the RAM your graphics card uses? No, you can't do that either.
Do you want to improve performance of your computer? I don't know. You told us nothing of your computer, or which 5500 card you have as they are not all the same.
#6
Posted 18 August 2011 - 07:17 AM
#7
Posted 18 August 2011 - 07:19 AM
Have you resolved that or is there still a issue with your drivers?plus havin issues wih minecraft whjich i didnt have before my drivers corrupted
#9
Posted 18 August 2011 - 07:29 AM
#10
Posted 18 August 2011 - 07:39 AM
You are not really helping us help you. We still know nothing about your system except your card. You say you fixed the driver issues but still have a glitch. That does not sound fixed to me, and "glitch" is not very descriptive.no i resovled that and have the latest drivers but have wiered graphical glitch
#11
Posted 18 August 2011 - 07:46 AM
#12
Posted 18 August 2011 - 02:16 PM
#13
Posted 18 August 2011 - 02:17 PM
#14
Posted 18 August 2011 - 02:27 PM
Seem the farther out in the map you go the game gets glitchier.
First of all, let me clarify some things about the “infinite” maps: They’re not infinite, but there’s no hard limit either. It’ll just get buggier and buggier the further out you are. Terrain is generated, saved and loaded, and (kind of) rendered in chunks of 16*16*128 blocks. These chunks have an offset value that is a 32 bit integer roughly in the range negative two billion to positive two billion. If you go outside that range (about 25% of the distance from where you are now to the sun), loading and saving chunks will start overwriting old chunks. At a 16/th of that distance, things that use integers for block positions, such as using items and pathfinding, will start overflowing and acting weird
#15
Posted 18 August 2011 - 05:51 PM
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