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Am I asking too much of my PC?


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#1
Kyle Williams

Kyle Williams

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Hello people from geeks-to-go. I stumbled upon your forum just now and decided to ask you guys a question, or a favor. I was wondering if I was really asking too much from my PC or if there's something internally or externally dysfunctional about it. So let's get right to it. Here are my PC's specs as I run it now.


------------------
System Information
------------------
Time of this report: 10/13/2011, 07:17:03
Machine name: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Operating System: Windows Vista™ Home Basic (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.110617-0336)
Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: Dell DM061
BIOS: Phoenix ROM BIOS PLUS Version 1.10 2.2.0
Processor: Intel® Pentium® D CPU 2.80GHz (2 CPUs), ~2.8GHz
Memory: 2046MB RAM
Page File: 2123MB used, 2205MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
DxDiag Version: 7.00.6002.18107 32bit Unicode
---------------
Display Devices
---------------
Card name: NVIDIA GeForce 9500 GT
Manufacturer: NVIDIA
Chip type: GeForce 9500 GT
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0640&SUBSYS_0643196E&REV_A1
Display Memory: 1266 MB
Dedicated Memory: 499 MB
Shared Memory: 766 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor: Generic PnP Monitor
Driver Name: nvd3dum.dll,nvwgf2um.dll,nvwgf2um.dll
Driver Version: 8.17.0012.8026 (English)
DDI Version: 10
BGRA Supported: Yes
Driver Attributes: Final Retail
Driver Date/Size: 8/3/2011 04:50:00, 12636776 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71E3E-4500-11CF-8465-4F261FC2C535}
Vendor ID: 0x10DE
Device ID: 0x0640
SubSys ID: 0x0643196E
Revision ID: 0x00A1
Revision ID: 0x00A1
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
Deinterlace Caps:
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                   {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                   {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                   {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                   {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

Now why I ask if I'm asking too much. I use it to play a few video games. Here's my interpretation of how each of these games run.

League of Legends: Playable (Frozen Screen Spikes)
Heroes of Newerth: Unplayable (About 8 fps with lots of lag spikes)
World of Warcraft: Playable (Barely any lag, hover around 40 FPS)
Battlefield 3: Deadly (I had that game on low and still feared for my PC's safety)
Team Fortress 2: Playable (Again, Frozen Screen Spikes)
Counter-Strike: Source: Playable (Only with extreme graphics tweaking)
Starcraft 2: Playable to an extent (I lag tremendously even on completely low settings)
Vindictus: Playable (Alone)(If there's anyone but me on a mission it's unplayable, town is a nightmare)

Here are the recommended and minimum specs for each game.

League of Legends:
Minimum System Requirements
2 GHz processor
1 GB RAM
750 MB available hard disk space
Shader version 2.0 capable video card
DirectX 9.0 capable video card
Windows XP, Windows Vista, or Windows 7 (Mac OS is currently not supported)

Recommended System Requirements
3 GHz processor
1 GB RAM
750 MB available hard disk space
GeForce 8800 or equivalent video card
Windows XP with the latest service pack installed, Windows Vista with the latest service pack installed, or Windows 7 (Mac OS is currently not supported)
The latest update to .NET Framework from Microsoft

Heroes of Newerth:
Windows

Minimum:

Processor - 2.8GHz Pentium 4 / 2.0GHz Core 2 / AMD 2400+ or faster
RAM - 1.5GB of RAM
Video Card - 128 MB GeForce 5 / ATI 9800 / GMA 950
OS - Windows 2000, Windows XP, Windows Vista, Windows 7
Network Connection Required
Recommended:

Processor - 2.4GHz Core 2 or i3 / 2.2GHz i5 or i7 / AMD 3500+ or faster
RAM - 2.0+ GB for Win XP / 3.0+ GB for Win 7
Video Card - 256MB Geforce 7800+ or Radeon X1900+
OS - 32-bit Windows XP, 64-bit Windows 7
Network Connection Required (Broadband)

World of Warcraft:
Minimum System Requirements 

Windows® System XP/XP64/Vista/Vista64/7** OS (with the latest Service Packs or updates): 

- Intel Pentium 4 1.3 GHz or AMD Athlon XP 1500+
- 1 GB or more of RAM
- NVIDIA® GeForce® FX or ATI Radeon™ 9500 video card or better
- 25.0 GB available HD space
- 4X DVD-ROM drive (Downloadable Installer also available)
- Broadband Internet connection
- Keyboard/mouse

Battlefield 3:
Minimum requirements for Battlefield 3
OS: Windows Vista or Windows 7
Processor: Core 2 Duo 2.4 GHz or Althon X2 2.7 GHz
RAM: 2GB
Graphic card: DirectX 10 or 11 compatible Nvidia or AMD ATI card, ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher.
Graphics card memory: 512 MB
Sound card: DirectX compatibl sound card
Hard drive: 15 GB for disc version or 10 GB for digital version

Recommended system requirements for Battlefield 3
OS: Windows 7 64-bit
Processor: Quad-core Intel or AMD CPU
RAM: 4GB
Graphics card: DirectX 11 Nvidia or AMD ATI card, Nvidia GeForce GTX 560 or ATI Radeon 6950.
Graphics card memory: 1 GB
Sound card: DirectX compatibl sound card
Hard drive: 15 GB for disc version or 10 GB for digital version

Team Fortress 2:
Minimum: 1.7 GHz Processor, 512MB RAM, DirectX® 8.1 level Graphics Card (Requires support for SSE), Windows® 7 (32/64-bit)/Vista/XP, Mouse, Keyboard, Internet Connection

Recommended: Pentium 4 processor (3.0GHz, or better), 1GB RAM, DirectX® 9 level Graphics Card, Windows® 7 (32/64-bit)/Vista/XP, Mouse, Keyboard, Internet Connection

Counter-Strike: Source:
Minimum: 1.7 GHz Processor, 512MB RAM, DirectX® 8.1 level Graphics Card (Requires support for SSE), Windows® 7 (32/64-bit)/Vista/XP, Mouse, Keyboard, Internet Connection

Recommended: Pentium 4 processor (3.0GHz, or better), 1GB RAM, DirectX® 9 level Graphics Card, Windows® 7 (32/64-bit)/Vista/XP, Mouse, Keyboard, Internet Connection

Starcraft 2:
PC Minimum System Requirements*:

Windows® XP/Windows Vista®/Windows® 7 (Updated with the latest Service Packs) with DirectX® 9.0c
2.6 GHz Pentium® IV or equivalent AMD Athlon® processor
128 MB PCIe NVIDIA® GeForce® 6600 GT or ATI Radeon® 9800 PRO video card or better
12 GB available HD space
1 GB RAM (1.5 GB required for Windows Vista®/Windows® 7 users)
DVD-ROM drive
Broadband Internet connection
1024X720 minimum display resolution

PC Recommended Specifications:

Windows Vista®/Windows® 7
Dual Core 2.4Ghz Processor
2 GB RAM
512 MB NVIDIA® GeForce® 8800 GTX or ATI Radeon® HD 3870 or better
*Note: Due to potential programming changes, the Minimum System Requirements for this game may change over time

Vindictus:
Vindictus Minimum Requirements

CPU: Single Core 2.4 GHZ
RAM: 512 MB
Graphics Card: Nvidia GeForce 5xxx series or equivalent
Operating System: Windows XP
Hard Drive: 5 Gigabytes
Network: Broadband Recommended

Vindictus Recommended Requirements

CPU: Duo Core or higher
RAM: 1 GB
Graphics Card: Nvidia GeForce 7xxx series or equivalent
Operating System: Windows XP or higher
Hard Drive: 6 Gigabytes or more
Network: Broadband Recommended

I would have to say the most anomalous one is heroes of newerth. I meet the specs for it just the same as any other one of these games, but it lags the most (aside from battlefield).

Well, am I asking too much or is there something wrong?
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#2
rshaffer61

rshaffer61

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Just to add my two cents worth here.

Memory: 2046MB RAM 2 gigs total correct?
Video Card specs
Display Memory: 1266 MB
Dedicated Memory: 499 MB
Shared Memory: 766 MB

N megs of shared memory from your system memory.
Take that away from the ow going off this I see you are actually using megs of onboard video memory but you are also using megs of system memory and you only have a total of 1280 megs of total system memory. Looking at the minimum requirements you are just barely over that with most of the games.
How much free space on the hard drive right now?
Have you gone through your Autoruns and made sure no un-needed programs are running that you may not know of?
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#3
Kyle Williams

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Yes it is 2 gigs total of memory. And there is 29 gigs of 138 gigs free. Can you write what you were talking about with the shared memory in a more clear sense. Do you mean that the shared memory is reducing my memory so I'm not giving full power to my programs? Also if that IS the case, would upgrading my ram by another 2 gigs be of significant help?

Also, thanks for the response.
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#4
rshaffer61

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In easy terms shared memory is when your graphics card uses some of the system memory to get in your case a total of 1266 megs of display memory.
Your actual card only has 512 megs of video memory but by tapping into the system it more then doubles it's memory. The down side is it leaves less memory for the system itself.
To answer your question yes increasing your system memory to 4 gigs would increase the available memory to the system itself.
Now which OS are you using.. XP, Vista or Win7?
Is it a 32 or 64 bit version?
A 32 bit OS is only capable of utilizing 3.5 gigs of memory while a 64 bit OS can use a lot more.
To increase your memory I wold suggest the following.
Go to HERE and run the Crucial online scanner.
This will give you the exact memory configuration for your system.
You do not have to buy the memory from there, but write down the information and if you need assistance in purchasing the upgrade memory GTG can assist with suggestions also.
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#5
Kyle Williams

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Yeah, I love crucial! I understand what you're talking about now. I'm running 32 bit vista. I think I will upgrade my ram because it sounds relatively cheap. My system can hold up to 4 gigs, between 2 slots with 2 gig sticks in each. I think it's only 2 slots, i'll have to double check, may be four. Thanks for your help!
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#6
rshaffer61

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Remember since it is only 32 bit OS then you will only be able to utilize 3.5 gigs total. The good point is if you decide in the future to upgrade to 64 bit OS you will have 4 gigs total it can use.
One thing though if you do decide to upgrade to a 64 bit OS it requires a format and fresh install as it will not upgrade from 32 bit to 64 bit.
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#7
corbek

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hmmm... your system seems fine to be playing League, I played it with my old computer that was worse than yours, ie it had a weaker processor and graphics card. But as shaffer said the memory issue could be the problem.
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#8
Macboatmaster

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Driver Version: 8.17.0012.8026 (English)
DDI Version: 10
BGRA Supported: Yes
Driver Attributes: Final Retail
Driver Date/Size: 8/3/2011 04:50:00, 12636776 bytes



In addition to what has been said and I agree that the memory is most certainly a problem with the graphics using system memory, I would check your driver.
Please ensure you have this one.
http://www.nvidia.co...-driver-uk.html
Released 9 Aug 2011

GeForce 280.26 Driver


Version:

280.26 WHQL

Release Date:

2011.08.09

Operating System:

Windows 7, Windows Vista

Language:

English (UK)

File Size:

139 MB
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