PC vs. Console
Started by
desca
, Jul 30 2005 04:32 PM
#16
Posted 01 August 2005 - 06:23 PM
#17
Posted 01 August 2005 - 09:16 PM
I would say PC, true it's much more expensive, compared to a console (if you go for really good one) But PC has more options and can be used for alots of other things!So I say PC!!!
Regards RockyIV
Regards RockyIV
#18
Guest_The_Tiddler_*
Posted 02 August 2005 - 06:26 PM
the question is so general, do you meen whats best overall? in that case i say pc as it as more options, word procesing, downloadable content (without having to pay extra for X-box live) etc...however if you meen whats best for games i say console as it is easier to play multiplayer offline with freinds, easy to plug in and play, takes up less space (however X-box is a close call ) and no instalation and compatability problems.
but seen as i have both i cant complain
X-box stopped working a week ago look on the bright side i still have a game cube ........not quite the same is it
cant wait for x-box 360.......just one question will it play original x-box games
just look at it, makes u mouth water!!!!!
http://www.xbox360.c...&level3=xbox360
Xbox 360 System Performance Specifications
Custom IBM PowerPC-based CPU
* Three symmetrical cores running at 3.2 GHz each
* Two hardware threads per core; six hardware threads total
* VMX-128 vector unit per core; three total
* 128 VMX-128 registers per hardware thread
* 1 MB L2 cache
CPU Game Math Performance
* 9 billion dot product operations per second
Custom ATI Graphics Processor
* 10 MB of embedded DRAM
* 48-way parallel floating-point dynamically scheduled shader pipelines
* Unified shader architecture
Polygon Performance
* 500 million triangles per second
Pixel Fill Rate
* 16 gigasamples per second fill rate using 4x MSAA
Shader Performance
* 48 billion shader operations per second
Memory
* 512 MB of 700 MHz GDDR3 RAM
* Unified memory architecture
Memory Bandwidth
* 22.4 GB/s memory interface bus bandwidth
* 256 GB/s memory bandwidth to EDRAM
* 21.6 GB/s front-side bus
Overall System Floating-Point Performance
* 1 teraflop
Storage
* Detachable and upgradeable 20GB hard drive
* 12x dual-layer DVD-ROM
* Memory Unit support starting at 64 MB
I/O
* Support for up to four wireless game controllers
* Three USB 2.0 ports
* Two memory unit slots
Optimized for Online
* Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music
* Built-in Ethernet port
* Wi-Fi ready: 802.11a, 802.11b, and 802.11g
* Video camera ready
Digital Media Support
* Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
* Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
* Ability to rip music to the Xbox 360 hard drive
* Custom playlists in every game
* Built-in Media Center Extender for Windows XP Media Center Edition 2005
* Interactive, full-screen 3-D visualizers
High-Definition Game Support
* All games supported at 16:9, 720p, and 1080i, anti-aliasing
* Standard-definition and high-definition video output supported
Audio
* Multi-channel surround sound output
* Supports 48KHz 16-bit audio
* 320 independent decompression channels
* 32-bit audio processing
* Over 256 audio channels
Physical Specs
* Height: 83 mm
* Width: 309 mm
* Depth: 258 mm
* Weight: 7.7 lbs.
System Orientation
* Stands vertically or horizontally
Customizable Face Plates
* Interchangeable to personalize the console
but seen as i have both i cant complain
X-box stopped working a week ago look on the bright side i still have a game cube ........not quite the same is it
cant wait for x-box 360.......just one question will it play original x-box games
just look at it, makes u mouth water!!!!!
http://www.xbox360.c...&level3=xbox360
Xbox 360 System Performance Specifications
Custom IBM PowerPC-based CPU
* Three symmetrical cores running at 3.2 GHz each
* Two hardware threads per core; six hardware threads total
* VMX-128 vector unit per core; three total
* 128 VMX-128 registers per hardware thread
* 1 MB L2 cache
CPU Game Math Performance
* 9 billion dot product operations per second
Custom ATI Graphics Processor
* 10 MB of embedded DRAM
* 48-way parallel floating-point dynamically scheduled shader pipelines
* Unified shader architecture
Polygon Performance
* 500 million triangles per second
Pixel Fill Rate
* 16 gigasamples per second fill rate using 4x MSAA
Shader Performance
* 48 billion shader operations per second
Memory
* 512 MB of 700 MHz GDDR3 RAM
* Unified memory architecture
Memory Bandwidth
* 22.4 GB/s memory interface bus bandwidth
* 256 GB/s memory bandwidth to EDRAM
* 21.6 GB/s front-side bus
Overall System Floating-Point Performance
* 1 teraflop
Storage
* Detachable and upgradeable 20GB hard drive
* 12x dual-layer DVD-ROM
* Memory Unit support starting at 64 MB
I/O
* Support for up to four wireless game controllers
* Three USB 2.0 ports
* Two memory unit slots
Optimized for Online
* Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music
* Built-in Ethernet port
* Wi-Fi ready: 802.11a, 802.11b, and 802.11g
* Video camera ready
Digital Media Support
* Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
* Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
* Ability to rip music to the Xbox 360 hard drive
* Custom playlists in every game
* Built-in Media Center Extender for Windows XP Media Center Edition 2005
* Interactive, full-screen 3-D visualizers
High-Definition Game Support
* All games supported at 16:9, 720p, and 1080i, anti-aliasing
* Standard-definition and high-definition video output supported
Audio
* Multi-channel surround sound output
* Supports 48KHz 16-bit audio
* 320 independent decompression channels
* 32-bit audio processing
* Over 256 audio channels
Physical Specs
* Height: 83 mm
* Width: 309 mm
* Depth: 258 mm
* Weight: 7.7 lbs.
System Orientation
* Stands vertically or horizontally
Customizable Face Plates
* Interchangeable to personalize the console
#19
Posted 04 August 2005 - 05:27 AM
Why buy something that's just trying to live up to PC standards? Computer all the way. If Xbox had a mouse and keyboard (not sure if it does or doesnt) it would help. Console controllers break out of frustration too
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