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Pacific Assault Crash Revisited...Need Help!

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Has there yet been a GOOD fix for the problem of MOHPA crashing back to the desktop right after loading?? I know that this has been a widespread problem, but have yet to find a real decent fix. EA address's the issue on it's site, but all the help they give you is the normal things that 99% of gamers already know...clean, defragment, reinstall, shut down antivirus, load patches, etc.

All this has already been done...twice. It's a game issue, not a computer one. I am trying to get this thing to run on a friends comp. It's a P4-2000MHZ, 512 of PC1006, & Radeon 9600-256Meg.

Brothers-In-Arms & Pacific Fighters installed & ran just fine...1st try. PA doesn't want to. Thanks.
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Download the second, yes the second patch for Pacific Assault. See if it corrects the problem. If it does not then continue flaming EA.



Select either 1.1 to 1.2 if you have the first patch installed. Select 1.0 to 1.2 if you do not.


- Patch 2 contains all fixes from all previous patches including Patch 1.

- Numerous single player levels have been modified to improve product polish.

- Various crash exploits have been repaired.

- Server passwords now work as intended.

- Players with negative bonus points can now join stat-tracked servers.

- Retaining class when transitioning no longer allows bypassing of class restrictions.

- An Ammo Tech Weapons exploit has been fixed.

- Player can no longer use blocked weapons.

- After voting for map change, map rotations now function correctly.

- Muted Spectators can no longer chat with teammates.

- Player Deaths now clear after transition.

- Team wins no longer carry over after relaunching from shell.

- Bashing is now allowed from all bolt action rifles when rechambering.

- Red exploding barrels now injure players.

- Blur FX no longer remains after dismounting turret.

- Holstering your weapon now makes you run faster.

- Players no longer respawn looking at the ground.

- There is now a dot at the center of the dynamic crosshair.

- The crosshair now changes contextually based on your target.

- Dead bodies no longer look propped up and not dead.

- The escape key no longer loses functionality in game.

- The Welcome Screen Message of the Day allows multiple items to be displayed now.

- Shooting a dead player no longer raises your accuracy.

- Numerous localization fixes for all territories

Team Kill Banning

Banning now works as intended. The duration of the ban in seconds can be adjusted via the g_teamkillbanduration variable. The variable can be set to 0 to indicate that the ban should be permanent.
Full Screen Anti-Aliasing (FSAA)

This patch allows you to turn on full-screen anti-aliasing. To turn it on you must modify the value of the following variable:
r_multisample_quality 0 - No multi-sampling

1 - 1 x multi-sampling

2 - 2 x multi-sampling

16 - 16 x mutli-sampling

The software will automatically degrade the value of r_multisample_quality to the highest possible value that your hardware is capable of. In order to see the results of this change you will need to exit the game and return. Once set, the value of this variable will be preserved.
The default value for r_multisample_quality is 0 or No multi-sampling.

This post has been edited by mycompsux: Today, 05:49 PM


-Intel Pentium 4 2.67 GHz
-Seagate 80 GB HD
-pqi 1 GB (512x2) Dual-Channel PC2100 DDR SDRAM
-MSI MS-6577 Mobo AGP 4X
-Compaq FP 7317 Monitor (17" LCD)
-250w Bestec PSU
-Creative SBS 2.1 350 Speakers

courtesy of mycomosux
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