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API Help with C++


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#1
Flint

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Alright, for my senior project at school i'm doing game programming. For my product (due february-marchish) I hope to have some sort of basic, very simply game that is playable for presentation - something like Pong or Tetris.

I am currently learning C++, using the Dev-C++ compiler/IDE. I quickly learned that right now all i'm able to do is create console applications, and game-wise, this is simply text-based games (like "Guess My Number").

So I did some searching on the net and from what i've learned, I need to learn and incorporate an API to create graphics (even if it's as simple as a pong ball and 2 sticks).

Here are my main questions, any and all answers will be greatly appreciated. :tazz:
  • For something as simple as a Pong or Tetris clone.... OpenGL or Direct3D?
  • Once i've chosen OpenGL or Direct3D, how do I go about incorporating it with Dev-C++?
  • Is there anything else I need to learn to help me get this task accomplished in about four month's time?
I understand making a game can be time-consuming, but keep in mind I only hope to make something very basic - like Pong for example. Heck, anything - I just want more than text.

I've recently downloaded Microsoft's Visual C++, but i'm having errors and the like with it and it's generally giving me a hard time - I intend to just stick with Dev-C++ if possible.

Thanks!
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#2
chickenman

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Use allegro, it's great for making 2D games and it's also very easy to learn, MSVC++ sucks, don't use it, Good luck.

www.allegro.cc

Edited by chickenman, 06 November 2005 - 03:52 PM.

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