Below is the code I am using for the object:
onClipEvent(load) { cx = Stage.width/2; // coords of center of circle (center of screen, in this case) cy = Stage.height/2; rad = 120; // radius of circle speed = 8; // speed of travel (seconds to make a complete circuit) speedScale = (0.001*2*Math.PI)/speed; } onClipEvent(enterFrame) { var angle = getTimer()*speedScale; this._x = cx + Math.sin(angle/2)*rad; this._y = cy + Math.cos(angle/2)*rad; }
Thanks for any help I receive!
Fenor