Is there any way to run a gamecube disc on a computer
#1
Posted 11 September 2006 - 12:55 PM
#2
Posted 11 September 2006 - 01:24 PM
#3
Posted 20 September 2006 - 07:52 AM
Full Gamecube backup/load tutorial v1.0
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Phase 1: Initialize the memory card
Tools Needed: PSUL v1.1
Phantasy Star Online Game Disc
Memory Card
Gamecube Broadband Adapter
Note: If you actually play Phantasy Star Online, you may want to use another memory card for this. Also, you only
have to initialize your memory card once, not before each rip or game load.
Step 1: Boot Phantasy Star Online Game Disc
Pretty self explanitory.
Step 2: Setup Network Profile
When prompted for the TCP/IP settings, choose manual, do not auto-disconnect, and enter an IP address of
192.168.1.32 with a subnet mask 255.255.255.0 and a default gateway of 192.168.1.100. For the Primary DNS server,
enter 192.168.1.100. Start the PSUL utility on the PC side with the following DOS prompt command: "psul -s". This
make your PC into a sort of Phantasy Star Online game server. Now start an online game using the character you
chose and the DOL file will upload to your memory card allowing you to transfer game data to and from your PC.
Step 3: Configure TCP/IP on your PC
Access the TCPI/IP properties for the network card on your PC and change the IP address to 192.168.1.100
with a subnet mask of 255.255.255.0. No default gateway is required for this to work.
Step 4: Create a Character for Online Play
Next, create a character. It really doesn't how or which character you choose. When prompted for your
hunter's license, enter anything you wish. It also might be handy to select the save password to memory card as
well so you don't have to enter it each time.
Step 5: Start it all up
On your PC, run "psul -s" at a DOS prompt. It should then say waiting for connection or someting to that
effect. Next, start an online game of Phantasy Star using the character profile you chose. It will then try to
connect to your PC. If successful, your PC will display the messages "Saving user info on memory card..." and
"Done..."
--------------------
Phase 2: Extract ISO Image from Game Disc
Tools Needed: Gamecube ISO Ripping Server 1.0.0.29
Download Here: No link currently known
Initialized Memory Card (See Phase 1)
Phantasy Star Online Game Disc
Gamecube Broadband Adapter
Step1: Boot Phantasy Star Online Game Disc
Pretty self explanatory.
Step 2: Start Gamecube ISO Ripping Server
Run the Gamecube ISO Ripping Server tool on your PC you configured above. Select the destination folder and
name for the Gamecube game image file to be created then start the utility. You should get a message stating that
it is waiting for a connection.
Step 3: Start Phantasy Star Online game in online mode
Start Phantasy Star Online in online mode. It will connect to the server running on the PC and start
downloading the ripper code from it. When this is complete, a red screen will appear on the Gamecube and shortly
thereafter, you will be prompted to insert the disc you want to rip within 10 seconds. Do this, and once the 10
seconds has passed, your PC will start downloading the image from the disc. When complete, you should have a game
disc image on your PC approximately 1.4GB in size. Approximate download time is about an hour or so.
--------------------
Phase 3: Stream Game Disc Image to Gamecube
Tools Needed: Paradox GC Disc Server
Download Here: http://www.maxconsol...p;categoryid=45
Initialized Memory Card (See Phase 1)
Phantasy Star Online Game Disc
Gamecube Broadband Adapter
Step 1: Start Paradox GC Disc Server
Start the Paradox GC Disc server on your PC. Select the correct IP address for the Gamecube and the
Gamecube disc image file you wish to load. Click start then start an online game in Phantasy Star Online. It
should connect to your PC and start executing the game you uploaded.
--------------------
Known Issues:
Remeber you are streaming game data to the Gamecube at 10 Megabits/sec. The broadband adapter is capable of
transferring data at 100 Megabits/sec., however, since the good folks at Sega assumed nobody has Internet faster
than 10 Megabits, they decided to lock the transfer speed down to that rate. There is currently as of this writing
no known fix for this but I hear something is in the works and may be released before Christmas. Games with lots of
FMV may run choppy due to peformance issues with the network speed and in-game music is usually affected as well.
One fix that helps in some cases is to remove your memory card when you get the group intro press start screen prior
to the actual game executing. To save your progress, insert your memory card when you need to save and remove it
when save completes.
Original Thread:
http://forums.afterd..._view.cfm/61273
Personally I don't own a Gamecube so I've never tried this. I happen to read this one time and it seems like a horrible process to go through.
Edited by leingod, 20 September 2006 - 07:54 AM.
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