It takes some serious math to make something this trippy. To create a video game that's sort of like playing Ping-Pong while floating in melted lollipops, George Mason University student Stephen Taylor spent more than a year wrestling through algorithms, fluid dynamics and computer coding.
Taylor created a version of "Pong," one of the earliest and most iconic video games, a dead-simple screen with a ball blipping between two paddles -- and made it psychedelic. Creepy electronica music rises to a crescendo as colors swirl around the liquid current. (Are those monks chanting, or tortured souls?)
It's over the top, freaky, high-speed and mellow all at once.
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