Hivemind
Started by
HeadrushReaper
, Jan 13 2011 06:42 PM
#16
Posted 22 January 2011 - 07:11 AM
#17
Posted 22 January 2011 - 08:45 AM
I believe that's a Hive.
#18
Posted 22 January 2011 - 12:56 PM
It's a Hive. An Uplink would be smaller, a 2x2 pixel rather than 3x3.
#19
Posted 22 January 2011 - 08:59 PM
Hhhmm OK. Ask the advisers if we should build it near the forested area our scouting expedition found. I.e. Cons and pros of doing this.
#20
Posted 23 January 2011 - 12:09 AM
Your advisers say that the Pros would be:
-easy access to wood
-grassland on which to plant crops/more trees
Cons:
-otherwise only desert
-proximity to Blue nation, who have unknown intentions
-We don't know what is beyond, in the Unknown
What will you do?
-easy access to wood
-grassland on which to plant crops/more trees
Cons:
-otherwise only desert
-proximity to Blue nation, who have unknown intentions
-We don't know what is beyond, in the Unknown
What will you do?
#21
Posted 23 January 2011 - 04:33 AM
Do it
#22
Posted 23 January 2011 - 10:02 AM
The new city is built, but your people complain that there is no way of transport between the two.
Some merchants arrive in the new city from an unknown area in the grasslands and warn you of a huge creature called "Elephantus."
#23
Posted 23 January 2011 - 11:30 PM
Ask the advisers about creating some form of transport link between the two. Actually get them to liaise with the people about it. If the people are complaining then they will most likely have the best ideas about how to fix it. Then the advisers can consider the options, weigh up costs, cons, pros, and make recommendations.
Also what do they know about this Elephantus creature. Is it aggressive by nature? Or only if provoked? Can it be tamed and made to work for us? Etc...
New city looks fantastic. We need to start considering using some of the forest for resources. Perhaps also ask these advisers about the best option to sustainably use these resources, i.e. take wood but plant more seeds to grow again kind of thing.
I like these advisers.
Edit: P.S. perhaps we can send off a scout into the area where the new merchants came from to check out the Elephantus. Also this will increase our knowledge of the map.
Also what do they know about this Elephantus creature. Is it aggressive by nature? Or only if provoked? Can it be tamed and made to work for us? Etc...
New city looks fantastic. We need to start considering using some of the forest for resources. Perhaps also ask these advisers about the best option to sustainably use these resources, i.e. take wood but plant more seeds to grow again kind of thing.
I like these advisers.
Edit: P.S. perhaps we can send off a scout into the area where the new merchants came from to check out the Elephantus. Also this will increase our knowledge of the map.
#24
Posted 24 January 2011 - 05:30 AM
The advisers say that the best form of transport between the cities would be a dirt path, but later on we might pave it with cobblestones for easier visibility.
The merchants say that the Elephantus is a creature, ten feet high, and ten feet long, and 5 feet thick, with huge tusks and a trunk long enough to reach out and coil around you. They are agressive only when provoked, however.
The advisers suggest that you take a little, and give a little with the forest. Take what you need, but always replant or our resources will be depleted in no time.
The merchants say that the Elephantus is a creature, ten feet high, and ten feet long, and 5 feet thick, with huge tusks and a trunk long enough to reach out and coil around you. They are agressive only when provoked, however.
The advisers suggest that you take a little, and give a little with the forest. Take what you need, but always replant or our resources will be depleted in no time.
#25
Posted 24 January 2011 - 06:16 AM
A dirt path sounds fantastic, let's build one of those please.
Also send out two scouts to check out the location of the elephantus and learn a little about the habits this creature has. As they are aggressive only when provoked, as long as the scouts are instructed to stay well clear they should be OK. The scouts will then need to report back with information found so that we can respect these creatures and give them appropriate free space from our civilisation.
And as far as I know, we don't need any wood right now. But I guess it's good to know it is there.
Also send out two scouts to check out the location of the elephantus and learn a little about the habits this creature has. As they are aggressive only when provoked, as long as the scouts are instructed to stay well clear they should be OK. The scouts will then need to report back with information found so that we can respect these creatures and give them appropriate free space from our civilisation.
And as far as I know, we don't need any wood right now. But I guess it's good to know it is there.
#26
Posted 24 January 2011 - 02:05 PM
You build a path between your two cities, and you now have a steady stream of people moving into and out of your cities.
Your scouts discover that the Elephantus creatures move in herds of five to six, and require a grazing area of about a square mile. There are currently only a few herds, so you have enough space to do whatever you wish and leave room for the Elephantus.
While scouting the Elephantus, your scouts spot a strange glow in the distance...
#27
Posted 25 January 2011 - 11:55 PM
Over to the right it looks like a body of water. Can we please send a scout to circumnavigate it so we can determine if it is a reliable and secure water supply.
#28
Posted 29 January 2011 - 09:02 PM
Hhmmm, game seems to have frozen up! I think I might need to update my graphics drivers!!!
#29
Posted 30 January 2011 - 10:48 PM
Hmm...the scouts spotted a strange glow in the distance and were never heard from again...eerie...
#30
Posted 31 January 2011 - 08:57 PM
lol, I got grounded sorry
*The game reboots, and all your save files are still intact!*
and the scouts were heard from again, how else would they report the glow
Your scouts report that the Blue nation have built a Minager, and a road connecting it.
The ocean seems to be of decent size, and there is grassland on the far side. There don't seem to be any connectiing rivers, however.
*The game reboots, and all your save files are still intact!*
and the scouts were heard from again, how else would they report the glow
Your scouts report that the Blue nation have built a Minager, and a road connecting it.
The ocean seems to be of decent size, and there is grassland on the far side. There don't seem to be any connectiing rivers, however.
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