where to start
Started by
desca
, Jul 21 2005 02:03 PM
#1
Posted 21 July 2005 - 02:03 PM
#2
Posted 21 July 2005 - 03:32 PM
Learn C++, and Win32 (a GUI library for C++), it would be best to buy a book called: 'Learn C++ in 24 hours', to learn the basics of C/C++ programming. I recommend you program other things before you start yo program a game, once you feel you are ready Learn how to use OpenGL (DirectX sucks), http://nehe.gamedev.net/
-Zac
-Zac
#3
Posted 22 July 2005 - 08:40 AM
Thanks
#4
Posted 23 July 2005 - 04:07 PM
any other suggestions
#5
Posted 24 July 2005 - 02:01 AM
Thats the best you can choose, OpenGL Rocks ya know!
did you mean just a simple ready-made program where you just place this object here then bump it here then .... That will just result to a very poor game quality.
did you mean just a simple ready-made program where you just place this object here then bump it here then .... That will just result to a very poor game quality.
#6
Posted 24 July 2005 - 06:25 PM
no i want to learn c++, Dark Basic, Ect.. but dont know where to start learning.
Tri Gun is beast!!!!!!
Tri Gun is beast!!!!!!
#7
Posted 24 July 2005 - 08:55 PM
Darb Basic = bad
Just type: 'C++ tutorial' into google
and majic
Just type: 'C++ tutorial' into google
and majic
#8
Posted 25 July 2005 - 12:52 AM
Yes "C++ titorial" in google is a good tool.
hex
asm
disassembler
win api
Suck in as much information you can about them and then do some trial and error.
When you feel you want to do something more productive like coding your very first patch, google the following:
c++ syntax
c++ tutorial
c++ programming
c++ compiler
c++ code snippet
The real important thing here is that you find yourself an easy to use c compiler/linker and then start modifying existing code (because that's a very good way of learning). And don't start out to big! Begin with a simple task like coding a disassembler in ogl with the possibility to move the disassembled code around using the mouse. ... or you could just start out with a 'hello, world' program.
There are hundreds of good programming tutorials available on the net, but if you like I could start a little c programming for newbies with code snippets you actually can use in your "gaming future".
Now you know nothing? ... and soon you will wonder why not everyone knows how to zero-pad the stub, why coders running thier tools on winnt aren't decreasing the section alignment to a maximum of 512byte or why people nop-ing instructions when they can use more elite ways of skipping code.
Are you up for it?
hex
asm
disassembler
win api
Suck in as much information you can about them and then do some trial and error.
When you feel you want to do something more productive like coding your very first patch, google the following:
c++ syntax
c++ tutorial
c++ programming
c++ compiler
c++ code snippet
The real important thing here is that you find yourself an easy to use c compiler/linker and then start modifying existing code (because that's a very good way of learning). And don't start out to big! Begin with a simple task like coding a disassembler in ogl with the possibility to move the disassembled code around using the mouse. ... or you could just start out with a 'hello, world' program.
There are hundreds of good programming tutorials available on the net, but if you like I could start a little c programming for newbies with code snippets you actually can use in your "gaming future".
Now you know nothing? ... and soon you will wonder why not everyone knows how to zero-pad the stub, why coders running thier tools on winnt aren't decreasing the section alignment to a maximum of 512byte or why people nop-ing instructions when they can use more elite ways of skipping code.
Are you up for it?
#9
Posted 25 July 2005 - 04:54 AM
dev c++ is an gui for the mingw compiler, google it. Its free
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