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Call of Duty weapon file edit


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==SpuD==

==SpuD==

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I have hosted a rifles only server and for a laugh left grenades on
ive been trying to turn the damage done by a grenade down

am i doing something wrong?
i open up the .pk3 file
go in and find the grenade file script
open it and look for damage
i then change the inner damage from 120 (which i think is the default) to around 50 (is this the right one to change?)
i then do file save and close it
then when i reopen it it's changed back to 150
this is what i change it to...

WEAPONFILE\weaponType\grenade\weaponClass\grenade\displayName\WEAPON_GERMANGRENADE\AIOverlayDescription\\modeName\Cookable\gunModel\viewmodel_nebelhandgrenate\handModel\viewmodel_hands_new\idleAnim\viewmodel_stielhandgrenate_idle\emptyIdleAnim\viewmodel_stielhandgrenate_empty\fireAnim\viewmodel_stielhandgrenate_throw\holdFireAnim\viewmodel_stielhandgrenate_pull\lastShotAnim\viewmodel_stielhandgrenate_lastthrow\meleeAnim\viewmodel_stielhandgrenate_melee\raiseAnim\viewmodel_stielhandgrenate_pullout\dropAnim\viewmodel_stielhandgrenate_putaway\altRaiseAnim\viewmodel_stielhandgrenate_idle\altDropAnim\viewmodel_stielhandgrenate_idle\weaponSlot\grenade\slotStackable\0\moveSpeedScale\1.2\damage\0\meleeDamage\50\fireDelay\0.1\meleeDelay\0.1\fireTime\1\holdFireTime\0.5\meleeTime\0.66\reloadTime\2\dropTime\0.25\raiseTime\0.25\altDropTime\0.05\altRaiseTime\0.05\fuseTime\5\clipOnly\1\hipIdleAmount\80\idleCrouchFactor\0.5\idleProneFactor\0.15\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\radiantName\mpweapon_stielhandgranate\worldModel\xmodel/weapon_nebelhandgrenate\hudIcon\gfx/icons/hud@steilhandgrenate.tga\modeIcon\\ammoIcon\gfx/icons/hud@steilhandgrenate.tga\ammoName\germangrenade\maxAmmo\999\startAmmo\999\clipName\germangrenade\clipSize\999\sharedAmmoCapName\grenades\sharedAmmoCap\3\dropAmmoMin\0\dropAmmoMax\0\pickupSound\weap_pickup\ammoPickupSound\\pullbackSound\\fireSound\weap_germgrenade_fire\lastShotSound\\reloadSound\weap_fraggrenade_reload\altSwitchSound\\raiseSound\\putawaySound\\noteTrackSoundA\\noteTrackSoundB\\noteTrackSoundC\\noteTrackSoundD\\reticleCenter\gfx/reticle/center_cross.tga\reticleSide\\reticleCenterSize\32\reticleSideSize\16\reticleMinOfs\4\altWeapon\\twoHanded\0\cookOffHold\1\wideListIcon\0\killIcon\gfx/hud/hud@death_steilhandgrenate.tga\wideKillIcon\0\standMoveF\0\standMoveR\1\standMoveU\-1.5\standRotP\0\standRotY\0\standRotR\0\duckedOfsF\-2\duckedOfsR\2\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-6\proneOfsR\3.5\proneOfsU\0.8\proneMoveF\0\proneMoveR\1\proneMoveU\-1.5\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\4\posProneMoveRate\10\standMoveMinSpeed\110\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\5\posProneRotRate\10\standRotMinSpeed\110\duckedRotMinSpeed\60\proneRotMinSpeed\0\explosionRadius\350\explosionInnerDamage\50\explosionOuterDamage\5\projectileSpeed\960\projectileSpeedUp\120\projectileModel\xmodel/projectile_GermanGrenade\projExplosionType\grenade\projExplosionEffect\\projExplosionSound\\projectileTrail\none\projectileTrailTime\1\projectileTrailRadius\32\projImpactExplode\0


is it just inner damage i have to change?
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