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Pacific Assault: How to turn on Full Screen Anti-Aliasing

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Loading the game works fine. However, it appears that there are holes in some of the objects and I get these lines that run across the screen attached to other objects. When the objects move, the lines move with them. I don't know much of anything w/ gaming so I have no idea what I'm doing. Someone suggested aliasing.

I updated my video card drivers (NVIDIA GeForce 7600GS 512M) and I downloaded patches from MOAPA website that enables you to turn on full-screen anti-aliasing. Below describes what I need to do to enable it. There lies my problem, b/c I don't know what they are talking about. I don't know how to modify the variable. Can anyone help me out and let me know how to do this? Also, if someone is aware of the problem I'm having with holes in objects and the aliasing is not the problem, can someone suggest something else? Thanks.

Full Screen Anti-Aliasing (FSAA)
This patch allows you to turn on full-screen anti-aliasing. To turn it on you must modify the value of the following variable:
r_multisample_quality 0 - No multi-sampling
1 - 1 x multi-sampling
2 - 2 x multi-sampling
16 - 16 x mutli-sampling
The software will automatically degrade the value of r_multisample_quality to the highest possible value that your hardware is capable of. In order to see the results of this change you will need to exit the game and return. Once set, the value of this variable will be preserved.

The default value for r_multisample_quality is 0 or No multi-sampling.
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