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£2000 budget for Oculus Rift help

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Good afternoon Geeks to go.


I work with an unemployed resource centre, providing digital media fun days with children and young people from disadvantaged families and areas.


We have 10 PC laptops

HP Pavilion Gaming Notebooks -  https://www.box.co.u...na_1856748.html


We have come into £2000 to try to bring the Oculus Rift experience to kids. I have tried someone's Oculus on the laptop and even though it worked, the rendering was very slow.


We have a 3D animation software package for kids, Muvizu. The software allows for Oculus rift to be plugged in and you can see your own build 3D world and character through it in real-time.


I know that it's not much of a budget, but is there anything I can do to bring the laptops up to scratch to make them Oculus rift ready? 

I think I already know the answer is going to be 'no'.  But I just thought I would throw it out there.


Here is a link to a video made this summer be some kids  using the software. The video can also be rendered out in 360 degree.


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is there anything I can do to bring the laptops up to scratch to make them Oculus rift ready?



The current problem with 360 rendering is that the entire scene has to be rendered, all the time. Not just the area you're currently looking at. While a typical high-resolution laptop screen might be 1600 x 1200, a high-resolution 360 scene would be 8000 x 4000. Or about 16X the number of pixels. The graphics card in your laptop will struggle to render so many pixels. External graphics cards have been promised for years, but if you want better graphics performance from a laptop, you need a new laptop.

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not sure but i think you may be able to stream to the laptops, so i'd look into using the £2000 to build a good pc able to handle oculus rift and then use it as a server to stream to the laptops, that way the pc does all the heavy work and the laptops just display the results.



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