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For all those with Pacific Assault Problems.....

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Download the second, yes the second patch for Pacific Assault. See if it corrects the problem. If it does not then continue flaming EA.



Select either 1.1 to 1.2 if you have the first patch installed. Select 1.0 to 1.2 if you do not.


- Patch 2 contains all fixes from all previous patches including Patch 1.

- Numerous single player levels have been modified to improve product polish.

- Various crash exploits have been repaired.

- Server passwords now work as intended.

- Players with negative bonus points can now join stat-tracked servers.

- Retaining class when transitioning no longer allows bypassing of class restrictions.

- An Ammo Tech Weapons exploit has been fixed.

- Player can no longer use blocked weapons.

- After voting for map change, map rotations now function correctly.

- Muted Spectators can no longer chat with teammates.

- Player Deaths now clear after transition.

- Team wins no longer carry over after relaunching from shell.

- Bashing is now allowed from all bolt action rifles when rechambering.

- Red exploding barrels now injure players.

- Blur FX no longer remains after dismounting turret.

- Holstering your weapon now makes you run faster.

- Players no longer respawn looking at the ground.

- There is now a dot at the center of the dynamic crosshair.

- The crosshair now changes contextually based on your target.

- Dead bodies no longer look propped up and not dead.

- The escape key no longer loses functionality in game.

- The Welcome Screen Message of the Day allows multiple items to be displayed now.

- Shooting a dead player no longer raises your accuracy.

- Numerous localization fixes for all territories

Team Kill Banning

Banning now works as intended. The duration of the ban in seconds can be adjusted via the g_teamkillbanduration variable. The variable can be set to 0 to indicate that the ban should be permanent.
Full Screen Anti-Aliasing (FSAA)

This patch allows you to turn on full-screen anti-aliasing. To turn it on you must modify the value of the following variable:
r_multisample_quality 0 - No multi-sampling

1 - 1 x multi-sampling

2 - 2 x multi-sampling

16 - 16 x mutli-sampling

The software will automatically degrade the value of r_multisample_quality to the highest possible value that your hardware is capable of. In order to see the results of this change you will need to exit the game and return. Once set, the value of this variable will be preserved.
The default value for r_multisample_quality is 0 or No multi-sampling.

Edited by mycompsux, 19 September 2005 - 03:49 PM.

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Holy terd monkeys! This is great. EA does not even have this patch, nor does it refer to it. The problems it fixes have been bothering me for a long time and I am so glad that there is a fix. The crashing is a big problem for a lot of people and I thought it was my system. Glad to know it is not. Thank You!
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Holy terd monkeys!  This is great.  EA does not even have this patch, nor does it refer to it.  The problems it fixes have been bothering me for a long time and I am so glad that there is a fix.  The crashing is a big problem for a lot of people and I thought it was my system.  Glad to know it is not.  Thank You!

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Hate to pee in your picnic basket, but I don't think the patch fixed the crash problem. I done tried it twice on my bud's computer & I noticed absolutely no change....desktop in 13.72 seconds.

Oh well, at least I didn't waste my money on it.

I think EA pretty much screwed the pooch on this one. CEO probaly needed a new Mercedes or something like that.

Believe it or not, when I posted the other thread that you replied to, patch #2 wasn't on the EA site. When I went back, 15 minutes after the post, there it was. :tazz: :) :)

Thanks though.
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