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Basically I got this small problem with compiling OpenGL source code. You see, when I first started learning OpenGL I was using v3.6 on Visual C++ .NET 2003. It was all good until I started getting into input, in which functions like glutSpecialUpFunc or glutIgnoreKeyRepeat did not work. Someone said I should upgrade to the latest version(3.7.6), so I did. However, now I can't compile any openGL code at all, it just gives me LNK2019 errors now. I change the glut.h and glut32.lib back to versions 3.6, and they work, but like I said, the functions I want do not compile. I change them to 3.7.6, and they still won't compile at all. I don't know what to do now. I'm totally lost.

Any help or advice on what to do would be appreciated.
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    All Around Computer Nut

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it seems to me that eithera. your funtions aren't coded correctly

b. your callto commands aren't coded properly.
for both cases it could be something as simple as a small typo. other then that I have no clue.
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