Jump to content

Welcome to Geeks to Go - Register now for FREE

Geeks To Go is a helpful hub, where thousands of volunteer geeks quickly serve friendly answers and support. Check out the forums and get free advice from the experts. Register now to gain access to all of our features, it's FREE and only takes one minute. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more.

Create Account How it Works
Photo

OpenGL


  • Please log in to reply

#1
ExoMan05

ExoMan05

    New Member

  • Member
  • Pip
  • 1 posts
Basically I got this small problem with compiling OpenGL source code. You see, when I first started learning OpenGL I was using v3.6 on Visual C++ .NET 2003. It was all good until I started getting into input, in which functions like glutSpecialUpFunc or glutIgnoreKeyRepeat did not work. Someone said I should upgrade to the latest version(3.7.6), so I did. However, now I can't compile any openGL code at all, it just gives me LNK2019 errors now. I change the glut.h and glut32.lib back to versions 3.6, and they work, but like I said, the functions I want do not compile. I change them to 3.7.6, and they still won't compile at all. I don't know what to do now. I'm totally lost.

Any help or advice on what to do would be appreciated.
  • 0

Advertisements


#2
Dragon

Dragon

    All Around Computer Nut

  • Retired Staff
  • 2,682 posts
it seems to me that eithera. your funtions aren't coded correctly

b. your callto commands aren't coded properly.
for both cases it could be something as simple as a small typo. other then that I have no clue.
  • 0






Similar Topics

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users

As Featured On:

Microsoft Yahoo BBC MSN PC Magazine Washington Post HP