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Running a Call of Duty/uo server @home


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#181
JackZeRipper

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Jrm, could you give me a link to a SAFE and WORKING dowload of the patch?

:tazz: -jackZeRipper
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#182
jrm20

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http://www.gamershel...load_7850.shtml
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#183
JackZeRipper

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Ese, i dont mean to question you but....are you sure this will work? Last time i downloaded the same patch, and all the servers I used to play at were gone! :tazz:
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#184
jrm20

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I have no certain that your server will work, it is best to always have the latest patch on call of duty. I dont know what your settings are for your game.

If you do download the 1.51 new patch, all of the servers will be different that is your choice which way you want to go. If you have a certain patch you will only see servers with that particular patch. Go back to your regular patch then.
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#185
JackZeRipper

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thanks brother
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#186
Chalupa Dan

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Look here and see if you have everything right...
http://games.softped...ive-Patch.shtml


thanks it turns out that i had an extra 's'.
seta sv_autodownloads 1
should be
seta sv_autodownload 1
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#187
JackZeRipper

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Jrm20, thanks again for all your help. one question, if you are using port forward to get your server up and running, should still have dmz enabled?
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#188
jrm20

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Jrm20, thanks again for all your help. one question, if you are using port forward to get your server up and running, should still have dmz enabled?



You can use them both together or one or the other. First try one or the other by itself.

I liked to use the dmz host, it was easier for me and I got better results when I used to have a router awhile back.

Edited by jrm20, 23 January 2006 - 08:37 PM.

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#189
crippo123

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im sorry i dont not understand, how do i find out about DMZ? and what is it, how do i find out my 111.11.111.11 number or what ever it is.

any help? :tazz:
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#190
crippo123

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what does this mean, i am trying to set up a new server on CoD 1.5 any help, what do i do?

COD MP 1.5 build win-x86 Nov 10 2004
----- FS_Startup -----
Current language: english
Current search path:
C:\PROGRA~1\CALLOF~1\main\____ARScope_5.4.pk3 (44 files)
C:\PROGRA~1\CALLOF~1\main\z_Viaduct_R2.pk3 (21 files)
C:\PROGRA~1\CALLOF~1\main\z_Hamlet.pk3 (58 files)
C:\PROGRA~1\CALLOF~1\main\zzz_mp_saint-rush_v1.1.pk3 (25 files)
C:\PROGRA~1\CALLOF~1\main\zzz_mp_saint-lo_v1.2.pk3 (39 files)
C:\PROGRA~1\CALLOF~1\main\zzz_mp_despair.pk3 (34 files)
C:\PROGRA~1\CALLOF~1\main\zzz_junobeach_final.pk3 (59 files)
C:\PROGRA~1\CALLOF~1\main\zzzz_rudedog1.2.1.pk3 (14 files)
C:\PROGRA~1\CALLOF~1\main\zzzz_no_pistol_ammo.pk3 (3 files)
C:\PROGRA~1\CALLOF~1\main\User-HydroPonicsRiflesONLYMOD.pk3 (27 files)
C:\PROGRA~1\CALLOF~1\main\pakb.pk3 (60 files)
C:\PROGRA~1\CALLOF~1\main\paka.pk3 (41 files)
C:\PROGRA~1\CALLOF~1\main\pak9.pk3 (149 files)
C:\PROGRA~1\CALLOF~1\main\pak8.pk3 (235 files)
C:\PROGRA~1\CALLOF~1\main\pak6.pk3 (3 files)
C:\PROGRA~1\CALLOF~1\main\pak5.pk3 (4858 files)
C:\PROGRA~1\CALLOF~1\main\pak4.pk3 (1668 files)
C:\PROGRA~1\CALLOF~1\main\pak3.pk3 (1992 files)
C:\PROGRA~1\CALLOF~1\main\pak2.pk3 (694 files)
C:\PROGRA~1\CALLOF~1\main\pak1.pk3 (2642 files)
C:\PROGRA~1\CALLOF~1\main\pak0.pk3 (12816 files)
C:\PROGRA~1\CALLOF~1\main\nm_tower.pk3 (7 files)
C:\PROGRA~1\CALLOF~1\main\mp_jump.pk3 (9 files)
C:\PROGRA~1\CALLOF~1\main\jm_crispy.pk3 (5 files)
C:\PROGRA~1\CALLOF~1/main
C:\PROGRA~1\CALLOF~1\main\localized_english_pak5.pk3 (46 files)
localized assets pak file for english
C:\PROGRA~1\CALLOF~1\main\localized_english_pak3.pk3 (7 files)
localized assets pak file for english
C:\PROGRA~1\CALLOF~1\main\localized_english_pak2.pk3 (9 files)
localized assets pak file for english
C:\PROGRA~1\CALLOF~1\main\localized_english_pak1.pk3 (3736 files)
localized assets pak file for english
C:\PROGRA~1\CALLOF~1\main\localized_english_pak0.pk3 (1204 files)
localized assets pak file for english

File Handles:
----------------------
30505 files in pk3 files
execing default_mp.cfg
couldn't exec language.cfg
execing config_mp.cfg
couldn't exec autoexec_mp.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
Measured CPU speed is 2.67 GHz
System memory is 512 MB (capped at 1 GB)
Video card memory is 64 MB
Streaming SIMD Extensions (SSE) supported

Winsock Initialized
Opening IP socket: localhost:28960
Hostname: cripps-4xqs7ell
IP: 84.13.147.231
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using colorbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...59 PFDs found
...hardware acceleration found
...PIXELFORMAT 13 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...using OpenGL 1.2 draw element range
...using OpenGL 1.3 texture add environment mode
...using OpenGL 1.3 texture combine environment mode
...using OpenGL 1.3 texture dot3 environment mode
...using OpenGL 1.3 cube map textures
...using GL_ARB_vertex_program
...GL_NV_texture_shader not found
...using GL_NV_register_combiners
...GL_NV_register_combiners2 not found
...using WGL_EXT_swap_control
...using OpenGL 1.3 multitexture
...using GL_EXT_compiled_vertex_array
...using OpenGL 1.2 normal rescaling
...GL_ATI_pn_triangles not found
...using GL_ARB_vertex_buffer_object
...using GL_NV_fog_distance
...ignoring GL_NV_vertex_array_range...ignoring GL_NV_fence
...GL_ATI_vertex_array_object not found
...GL_ATI_fragment_shader not found
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce4 MX 420/PCI/SSE2
GL_VERSION: 1.5.5
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_render_texture_rectangle
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
picmip2: 2
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: enabled
Fog Mode: GL_EYE_RADIAL_NV
Initializing Shaders
...loading 'scripts/hamlet_shaders.shader'
...loading 'scripts/decals.shader'
...loading 'scripts/hood.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/water.shader'
...loading 'scripts/window.shader'
...loading 'scripts/hud.shader'
...loading 'scripts/ui_menus_mp.shader'
...loading 'scripts/brad.shader'
...loading 'scripts/carride.shader'
...loading 'scripts/cloudshadow.shader'
...loading 'scripts/common.shader'
...loading 'scripts/effects.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/jeff.shader'
...loading 'scripts/nodlight.shader'
...loading 'scripts/paulj.shader'
...loading 'scripts/river_pj.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/sun.shader'
...loading 'scripts/surfacelight.shader'
...loading 'scripts/talon.shader'
...loading 'scripts/tankcountry.shader'
...loading 'scripts/tankhud.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/test.shader'
...loading 'scripts/transparents.shader'
...loading 'scripts/treeshadowtest.shader'
...loading 'scripts/truckride.shader'
...loading 'scripts/ui_hud.shader'
...loading 'scripts/ui_menus.shader'
...loading 'scripts/weapons.shader'
...loading 'fxshaders/jh_fx.shader'
...loading 'fxshaders/pj_fx.shader'
...loading 'fxshaders/pj_impact.shader'
...loading 'fxshaders/weaponfx.shader'
----- finished R_Init -----

------- Miles sound system initialization -------
Attempting 44 kHz 16 bit stereo sound
2D provider initialized at 9369312 0 38403444
available 3D providers:
Aureal A3D Interactive ™
Aureal A3D 2.0 ™
DirectSound3D Software Emulation
DirectSound3D Hardware Support
DirectSound3D 7+ Software - Pan and Volume
DirectSound3D 7+ Software - Light HRTF
DirectSound3D 7+ Software - Full HRTF
Creative Labs EAX 3 ™
Creative Labs EAX 2 ™
Creative Labs EAX ™
RAD Game Tools RSX 3D Audio
Dolby Surround
Miles Fast 2D Positional Audio
using 3D provider 'Miles Fast 2D Positional Audio'
32 max 3D channels
------- Miles successfully initialized -------
Unexpected end of info file
file ui_mp/settings_dm.menu, line 6: redefinition of OPTIONS_CONTROL_XALIGN
file ui_mp/settings_tdm.menu, line 6: redefinition of OPTIONS_CONTROL_XALIGN
file ui_mp/settings_sd.menu, line 5: redefinition of OPTIONS_CONTROL_XALIGN
file ui_mp/settings_re.menu, line 5: redefinition of OPTIONS_CONTROL_XALIGN
file ui_mp/settings_bel.menu, line 5: redefinition of OPTIONS_CONTROL_XALIGN
file ui_mp/settings_hq.menu, line 5: redefinition of OPTIONS_CONTROL_XALIGN
--- Common Initialization Complete ---
Working directory: C:\PROGRA~1\CALLOF~1
PunkBuster Client: PunkBuster Client (v1.216 | A0) Enabled
PunkBuster Client: Game Version [COD MP 1.5 build 2040 Nov 16 2004 18:55:03 win-x86]
PunkBuster Client: Not Connected to a Server
Unexpected end of info file
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Hitch warning: 1510 msec frame time
------ Server Initialization ------
Server: Viaduct_r2
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current language: english
Current search path:
C:\PROGRA~1\CALLOF~1\main\____ARScope_5.4.pk3 (44 files)
C:\PROGRA~1\CALLOF~1\main\z_Viaduct_R2.pk3 (21 files)
C:\PROGRA~1\CALLOF~1\main\z_Hamlet.pk3 (58 files)
C:\PROGRA~1\CALLOF~1\main\zzz_mp_saint-rush_v1.1.pk3 (25 files)
C:\PROGRA~1\CALLOF~1\main\zzz_mp_saint-lo_v1.2.pk3 (39 files)
C:\PROGRA~1\CALLOF~1\main\zzz_mp_despair.pk3 (34 files)
C:\PROGRA~1\CALLOF~1\main\zzz_junobeach_final.pk3 (59 files)
C:\PROGRA~1\CALLOF~1\main\zzzz_rudedog1.2.1.pk3 (14 files)
C:\PROGRA~1\CALLOF~1\main\zzzz_no_pistol_ammo.pk3 (3 files)
C:\PROGRA~1\CALLOF~1\main\User-HydroPonicsRiflesONLYMOD.pk3 (27 files)
C:\PROGRA~1\CALLOF~1\main\pakb.pk3 (60 files)
C:\PROGRA~1\CALLOF~1\main\paka.pk3 (41 files)
C:\PROGRA~1\CALLOF~1\main\pak9.pk3 (149 files)
C:\PROGRA~1\CALLOF~1\main\pak8.pk3 (235 files)
C:\PROGRA~1\CALLOF~1\main\pak6.pk3 (3 files)
C:\PROGRA~1\CALLOF~1\main\pak5.pk3 (4858 files)
C:\PROGRA~1\CALLOF~1\main\pak4.pk3 (1668 files)
C:\PROGRA~1\CALLOF~1\main\pak3.pk3 (1992 files)
C:\PROGRA~1\CALLOF~1\main\pak2.pk3 (694 files)
C:\PROGRA~1\CALLOF~1\main\pak1.pk3 (2642 files)
C:\PROGRA~1\CALLOF~1\main\pak0.pk3 (12816 files)
C:\PROGRA~1\CALLOF~1\main\nm_tower.pk3 (7 files)
C:\PROGRA~1\CALLOF~1\main\mp_jump.pk3 (9 files)
C:\PROGRA~1\CALLOF~1\main\jm_crispy.pk3 (5 files)
C:\PROGRA~1\CALLOF~1/main
C:\PROGRA~1\CALLOF~1\main\localized_english_pak5.pk3 (46 files)
localized assets pak file for english
C:\PROGRA~1\CALLOF~1\main\localized_english_pak3.pk3 (7 files)
localized assets pak file for english
C:\PROGRA~1\CALLOF~1\main\localized_english_pak2.pk3 (9 files)
localized assets pak file for english
C:\PROGRA~1\CALLOF~1\main\localized_english_pak1.pk3 (3736 files)
localized assets pak file for english
C:\PROGRA~1\CALLOF~1\main\localized_english_pak0.pk3 (1204 files)
localized assets pak file for english

File Handles:
----------------------
61010 files in pk3 files
------- Game Initialization -------
gamename: Call of Duty
gamedate: Dec 23 2004
0 teams with 0 entities
-----------------------------------
-----------------------------------
PunkBuster Server: 0 Aliases Written to C:\PROGRA~1\CALLOF~1\pb\pbalias.dat
PunkBuster Server: 0 Stat Records Written to C:\PROGRA~1\CALLOF~1\pb\pbstat.dat
PunkBuster Server: Preparing to Disable PB Server... (C:\PROGRA~1\CALLOF~1\pb\)
Hitch warning: 9511 msec frame time
Resolving codmaster.activision.com
codmaster.activision.com resolved to 63.146.124.59:20510
Sending heartbeat to codmaster.activision.com
Resolving codauthorize.activision.com
codauthorize.activision.com resolved to 63.146.124.59:20500
Hitch warning: 12112 msec frame time
Hitch warning: 669 msec frame time
Hitch warning: 5846 msec frame time
Hitch warning: 7014 msec frame time
Hitch warning: 1153 msec frame time
Hitch warning: 1404 msec frame time
Hitch warning: 1226 msec frame time
Hitch warning: 665 msec frame time
Hitch warning: 549 msec frame time
Hitch warning: 563 msec frame time
Hitch warning: 1447 msec frame time
Hitch warning: 1760 msec frame time
Hitch warning: 766 msec frame time
Hitch warning: 1972 msec frame time
Hitch warning: 1688 msec frame time
Hitch warning: 2394 msec frame time
Hitch warning: 2698 msec frame time
Hitch warning: 2443 msec frame time
Hitch warning: 4403 msec frame time

thanks

josh


e mail me at, [email protected] or contact me on xfire, username, crippo123

Edited by crippo123, 08 February 2006 - 01:51 PM.

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#191
jrm20

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Please Please, Read through all of this thread there is many pages of information in here to get your server up and running. Everything is posted and its hard to answer the same question every time.
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#192
crippo123

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okay, a console comes up after i have clicked "start server" what happens next, what do i do?
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#193
crippo123

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I dont mean to sound like a computer noob, but what is DMZ and how do i change it?
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#194
jrm20

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I dont mean to sound like a computer noob, but what is DMZ and how do i change it?




goto this page...

http://www.geekstogo...ic=25785&st=120

it tells you what it is.

Everything is covered you just have to look sorry but Its all explained atleast 4 or more times..

Dmz is talked about many times also. Not trying to be mean but its one of the biggest threads..

Almost 44,000 views on this thread alone..

Edited by jrm20, 09 February 2006 - 04:20 PM.

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#195
crippo123

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my ip router is not enabled,

how do i enable it?
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